Profile Summary
Results driven game developer with 8 plus years of experience shipping gameplay systems, AI, and engine tooling. Proficient in C++, C#, Unity and Unreal Engine. Skilled at collaborating with designers, artists and QA to deliver high quality, scalable experiences across PC, console and mobile. Passionate about optimization, performance profiling and robust development pipelines.
Experience
NebulaForge Studios — Senior Gameplay Engineer
Jan 2022 – Present • San Francisco, CA
- Led implementation of ECS based gameplay systems, reducing CPU usage by 20 percent and enabling 5x faster iteration cycles.
- Built multiplayer replication for core combat features, improving network reliability and latency tolerance.
- Mentored 3 engineers; defined coding standards and toolchains that improved build times by 30 percent.
PixelForge Games — Software Engineer
Jun 2019 – Dec 2021 • Austin, TX
- Rewrote rendering and asset streaming pipeline for mobile, increasing FPS by 30 percent and reducing stutter.
- Implemented data driven game systems using ScriptableObjects and config driven tuning; cut QA time by 25 percent.
- Collaborated with designers to ship seasonal content and balanced tuning using telemetry.
Avatar Labs — Gameplay Programmer
Mar 2016 – May 2019 • Seattle, WA
- Developed AI navigation and pathfinding; implemented state machines for NPC behaviors across 12 maps.
- Built toolchains for rapid prototyping; reduced iteration time for gameplay features by 40 percent.
Skills
- C++, C#, Unity, Unreal Engine
- Gameplay Programming, AI, NPC Systems
- Networking, Multiplayer, Replication
- Animation Systems, Shaders, Rendering
- Performance Profiling, Optimization
- Tools: Git, Perforce, Jira, Jenkins
- Engine Tooling, ECS, DOTS
- Mobile and Console Development
Certifications
- Unity Certified Programmer
- Unreal Engine Developer Certification
- Certified Scrum Master (CSM)
Education
Bachelor of Science in Computer Science, 2016 — University of Washington, Seattle, WA